In other words, in current design, only a fraction of "visible space" is actual "gaming space" and the rest is texture filler.įor devs to actually allow "flying over non-tiled space" it would possibly, probably, need nearly an entire rehaul of the whole system. Having played a bit with the provided Map Editor to create a scattered path in jungle setting, I understood that the game populates every area between "interactable tiles" with environment textures. I'm afraid it's something we'll have to bury and weep upon then deal with it. In particular with respect to flying, I shouldn't be restricted in the air from flying over areas I can't walk into. Official documentation on how to mod (apparently you need to write actual programming classes, then compile it into a library or something? No clue where to start from). Official multiclassing support (this is probably a pipe dream though I know). More spells implemented for existing levels and classes, more feats. UX improvements (character editor, item consumption) described on the recent threads. Improvements on rules mechanics (Monk having actual wall run, choosing primary weapon for attacks, proper "between-grid" movement when you have the required jump/hover/fly speed). My personal wishlist for 2023 as far as mechanics go would be. SO I'd really appreciate some official news on whether there are plans on those two aspects. Yet there are also many improvements to UX and rules implementations to bring, some easy, some very less so, which would be very beneficial to the game but are hard to "market" as a paid DLC. Then game gained (well-earned) traction and dynamics, and apparently made enough ROI they could push it to the Lost Valley DLC (which I started with friends and is very enjoyable overall).įrom my reduced point of view Solasta has managed to become the reference for 5e video game adaptation far beyond Baldur's Gate 3 (which is a damn exploit in itself considering the huge difference in available resources and authorized content) and I personally think that as long as studio maintains communication and release further DLCs at least as good or better they'll meet a sound success. Unless I'm mistaken their initial plan was to publish base game, the free Sorcerer DLC, then the first paid DLC and be done with it. I'm with you guys, I'd love having some news about what devs planned for this year.
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